Savage Stuffing

Tuesday, April 26, 2005

Metroid: Characters

Samus Aran

A mysterious bounty hunter, the cyborg Samus Aran has yet to fail in a mission. Raised by the Chozo to become the ultimate warrior and bonded to her Power Suit, Samus time and time again proves the trust founded in her by the Federation and the impressive reputation she carries.

Race:
Human (Cyborg) WC

Attributes:
Agility d8 (d12), Smarts d8, Spirit d10, Strength d6 (d10), Vigor d8

Skills:
Fighting d8, Guts d10, Intimidation d8, Investigation d10, Knowledge (Chozo Lore) d6, Knowledge (Space Pirates) d6, Notice d10, Piloting d8, Repair d8, Shooting d12, Streetwise d6, Survival d8, Tracking d8

Hinderances:
Enemy (Space Pirates), Heroic, Loyal

Edges:
Alertness, Attractive, Combat Reflexes, Quick, Improved Trademark Weapon (Arm Cannon)

Pace: 6; Parry 6; Toughness: 10 (5); Charisma: +2

Possessions:
Chozo Power Suit
Hunter-class Gunship
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Metroid

Race: Metroid

Attributes: Agility d6, Smarts d6 (A), Strength d8, Spirit d6, Vigor d6

Skills: Fighting d6, Notice d6

Pace: 6; Parry: 6; Toughness: 8 (3)

Notes:

Armor: 3
Energy Drain: If a Metroid succeeds in a grapple attempt, it will initiate it's energy drain. The target of the grapple must make a Vigor roll or take a Wound. Every round the target is held, there is a cumulative -1 penalty to the Vigor roll. For every Wound the Metroid causes in this fashion, it is healed of a Wound.
Flight: Metroids inherently fly through gravitational manipulation
Fearless
Weakness: Cold - any attack using a "cold" or ice effect automatically cause a Metroid to become Shaken. Also, any rolls to avoid Fatigue made by a Metroid for resisting cold are made at a -4.

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